![]() Fantasy units that have no place in history: flaming pigs rabid dogs screaming women. Archers and slingers are severely overpowered. ![]() The difference in speeds between infantry and cavalry is not as great as it should be. Terrain has less impact on the battlefield as does Medieval. (see any similiar patterns here?)Īnyways, I would highly recommend Rome Total War and suggest that you play it for a bit and then check out this fine mod: (which addresses the "dumbing down" issue) Rome is a great game on its own right, but The Creative Assembly's hardcore fans have cried out over the "dumbing down" of the game for its appeal to a mainstream strategy audience. Rome's strategy engine plays like a Computer Turn-based Strategy game. Medieval's strategy engine virtually plays like a grognard's table-top boardgame. ![]() ![]() Medieval's tactical engine is a very primative 2D/3D hybrid with sprites (reminiscent of the IE engine actually), of which the key to success is through the careful study of the Art of War. Rome's tactical engine is based on a pretty looking 3D engine that brings about great cinematic combat. Rome Total War is however, only the second best in the series, behind Medieval Total War. The Total War series of games are the best Turn-based Strategy/Real-time Tactical hybrids in the market.
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